![]() Finally, Rushdown and Runaway should be left at zero because Skarlet has no reason to get close, and Runaway is rarely useful. In addition, Kombos should be at a fairly decent level to let her capitalize on openings, along with a few points in Grappling to take advantage of her special grab moves. Taking this into account, Zoning and Reversals should be her highest stats to take advantage of her range options and punish anyone who gets close. Skarlet has one of the widest varieties of range options in the game, and her preferred playstyle involves keeping the opponent at bay and herself relatively safe. ![]() ![]() Sheeva may not be a god-like Raiden or Fujin, but proper stats could make her feel like one.įor an excellent example of a good AI fighter build, take Skarlet as a base. Meanwhile, most of her points should be spent on Rushdown, Grappling, and Kombos to get the most out of her abilities. Ideally, her Zoning should be kept low for only the occasional fireball. Sheeva must fight in close range to make use of her Kombos and special grapples. For example, Sheeva is a close-range brawler and grappler, so she should not be given a high Zoning stat because that would completely ignore her strengths as a fighter. Understanding a fighter's strengths and weaknesses is key to building them correctly.
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